#include "GNetMessages.h" #include "CEngine.h" void CNetChangeWorld::V_Write(CBufferWrapper& wrapper) { wrapper.Write(WorldID); } void CNetChangeWorld::V_Read(CBufferWrapper& wrapper) { WorldID = wrapper.Read(); } void CNetChangeWorld::Process() { } void CNetServerDisconnect::V_Write(CBufferWrapper& wrapper) { } void CNetServerDisconnect::V_Read(CBufferWrapper& wrapper) { } void CNetServerDisconnect::Process() { } void CNetClientDisconnect::V_Write(CBufferWrapper& wrapper) { } void CNetClientDisconnect::V_Read(CBufferWrapper& wrapper) { } void CNetClientDisconnect::Process() { } void CNetKeepAlive::V_Write(CBufferWrapper& wrapper) { } void CNetKeepAlive::V_Read(CBufferWrapper& wrapper) { } void CNetKeepAlive::Process() { } LINK_NET_MESSAGE_TO_CLASS(CNetChangeWorld, changeworld); LINK_NET_MESSAGE_TO_CLASS(CNetServerDisconnect, serverdisconnect); LINK_NET_MESSAGE_TO_CLASS(CNetClientDisconnect, clientdisconnect); LINK_NET_MESSAGE_TO_CLASS(CNetKeepAlive, keepalive);