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src/GNetMessages.cpp

#include "GNetMessages.h"
#include "CEngine.h"
void CNetChangeWorld::V_Write(CBufferWrapper& wrapper)
{
wrapper.Write<std::uint16_t>(WorldID);
}
void CNetChangeWorld::V_Read(CBufferWrapper& wrapper)
{
WorldID = wrapper.Read<std::uint16_t>();
}
void CNetChangeWorld::Process()
{
}
void CNetServerDisconnect::V_Write(CBufferWrapper& wrapper)
{
}
void CNetServerDisconnect::V_Read(CBufferWrapper& wrapper)
{
}
void CNetServerDisconnect::Process()
{
}
void CNetClientDisconnect::V_Write(CBufferWrapper& wrapper)
{
}
void CNetClientDisconnect::V_Read(CBufferWrapper& wrapper)
{
}
void CNetClientDisconnect::Process()
{
}
void CNetKeepAlive::V_Write(CBufferWrapper& wrapper)
{
}
void CNetKeepAlive::V_Read(CBufferWrapper& wrapper)
{
}
void CNetKeepAlive::Process()
{
}
LINK_NET_MESSAGE_TO_CLASS(CNetChangeWorld, changeworld);
LINK_NET_MESSAGE_TO_CLASS(CNetServerDisconnect, serverdisconnect);
LINK_NET_MESSAGE_TO_CLASS(CNetClientDisconnect, clientdisconnect);
LINK_NET_MESSAGE_TO_CLASS(CNetKeepAlive, keepalive);