#pragma once #include "CEntity.h" class ENT_Prop : public CEntity { public: void V_Init() override; void FullPack(CBufferWrapper& packet) override; void FullUnpack(CBufferWrapper& packet) override; //std::string KnownModel, KnownCollision; //std::uint16_t SceneID = 0, SpaceID = 0, WorldID = 0; DEFINE_ENTITY(); };