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src/ENT_Prop.h

#pragma once
#include "CEntity.h"
class ENT_Prop : public CEntity
{
public:
void V_Init() override;
void FullPack(CBufferWrapper& packet) override;
void FullUnpack(CBufferWrapper& packet) override;
//std::string KnownModel, KnownCollision;
//std::uint16_t SceneID = 0, SpaceID = 0, WorldID = 0;
DEFINE_ENTITY();
};