#include "ENT_Model.h" #include "CEngine.h" #include "CTransformable.h" #include "CDrawableAnimatable.h" #include "CDrawableEntity.h" #include "CResourcesManager.h" #include "CWindowManager.h" #include "CScenesManager.h" #include "U_ShortAPI.h" void ENT_Model::V_Init() { SetEntityModel(this); } void ENT_Model::FullPack(CBufferWrapper& packet) { } void ENT_Model::FullUnpack(CBufferWrapper& packet) { } LINK_ENTITY_TO_CLASS(ENT_Model, model);