#pragma once #include "CWorld.h" #include "CScriptObject.h" #include #include #include class CWorldsManager : public CScriptObject { public: worldid_t CreateWorld(); CWorld* GetWorld(worldid_t id = 0); bool IsWorldExist(worldid_t id) const; size_t Count() const; void DeleteWorld(worldid_t id); worldid_t GetNextFreeID() const; void Update(); std::unordered_map> Items; };