#include "CScriptComponentTablesCache.h" #include "CEngine.h" bool CScriptComponentTablesCache::m_Create(const std::string& key, sol::table tabl) { if(CEngine::GetInstance()->Components.IsComponentPresent(key)) { auto& comp = CEngine::GetInstance()->Components.GetComponent(key); //comp->ScriptInit(tabl, *State); TODO unused return true; } return false; } TABLE_CACHE_DEFINE(CScriptComponentTablesCache);