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src/CScene.cpp

#include "CScene.h"
#include "CRendererBase.h"
void CScene::Update()
{
SpacesManager.Update();
CamerasManager.Update();
}
void CScene::Render(CRendererBase* renderer)
{
renderer->SetupCamera(CamerasManager.ActiveCamera.lock());
SpacesManager.Render(renderer);
}