#pragma once #include "CEntityComponent.h" #include "CPhysicsEngine.h" class CPhysicalEntity : public CEntityComponent { public: void V_Init() override; CWorldUnit* WorldUnit = nullptr; void FullPack(CBufferWrapper& packet) override; void FullUnpack(CBufferWrapper& packet) override; DEFINE_SOL_USERTYPE(); DEFINE_ENTITY_COMPONENT(); };