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src/CPhysicalEntity.h

#pragma once
#include "CEntityComponent.h"
#include "CPhysicsEngine.h"
class CPhysicalEntity : public CEntityComponent
{
public:
void V_Init() override;
CWorldUnit* WorldUnit = nullptr;
void FullPack(CBufferWrapper& packet) override;
void FullUnpack(CBufferWrapper& packet) override;
DEFINE_SOL_USERTYPE();
DEFINE_ENTITY_COMPONENT();
};